Hi guys, here we go with the Regolo Engine 1.15, a nice release that works hard on pushing the limits once more! This thing is full of interactions with the room and the boy, and I think it worked out great.
So time to start!
The 1.15 videos
What's new
Here's an overview of the new stuff, check the next paragraphs for insights and instructions on some of them.
The new behaviours and the girl-UI options are accessible from the wanderer mode.
behaviours
new features
misc
audio (enchanter)
fixes
known bugs
Walking hand in hand and searching supports around the room
Well, they seem just two other unrelated features of the engine but in reality they strongly express the direction the plugin is taking. The aim is to live an experience with a virtual girl, so interaction should be the key here, and not just a simple action-reaction gimmick but an awareness of the environment and the ability to have the girl to actually live in there.
This seems a tough task but I think the perception system is growing and I'm making good progress on it.
This release is heavily aligned to such view. I have a lot of ideas for the future, and I'm excited to show you some in 1.16 already.
Through the perception system the girl actually understands the shape of the furniture she chooses as support in that precise moment. It's not pre-calculated and it's not based on the name of the atom. It will be used in the new doggy only for now. You can try to rearrange the house so that she will have different furniture to use as a support during doggy style.
Check the video, it was very funny and satisfying to test the different part of the house. It worked with walls, tables, beds, tall columns, low columns, couches, small furniture, and every time the girl adapted to their shape.
Obviously it could fail and not be good for every furniture, but so far it was very fun.
Also, please consider that it has to have a minimum height, the surface has to be mainly horizontal and not every horizontal surface will be considered usable (it has minimal requirements). The legs are raised only on the surface with the proper height.
About the walking hand in hand: to walk with her you just have to take one of her hands after she has started walking. After that she will naturally follow your input.
This works with mouse too, if you want to experience it in desktop mode.
Mix@floor part 2
Mix@floor has been heavily improved and now offer more stability and smoothness. It's always heavily focused on freedom, the girl keeps on adjusting her pose dynamically without constraints, now with even more choices.
Also now everything works better, hands movement in particular improved.
Good news is that, even with its complexity, I was able to add several other actions and interactions that don't conflict (too much :P ) each other. This was difficult because of the dynamism of the behaviours.
Another big trial was the ability to drive the girl grabbing her head.
Basically now you can grab her head and move her when you want. She will then resume trying to reading your will and doing the correct action.
I think this kind it's the final stage of the interaction and it can be enjoyed in a first form here.
The actions added were: grinding, tits on your face, sixty-nine with mouth, sixty-nine with hands, blowjob while raising your legs. I think they're pretty self-explanatory. You can enable/disable the expanding the girl UI and checking the related flags.
Please remember you can manually select it from idle or selecting it as obsession in semi-auto mode.
Some useful details:
Even with all the tweaking I think all this movement in the space and the interactions lead to some imperfections in many occurrences still. So, since there's still room for improvement and I have also some other ideas to apply to it I can anticipate that next month there will be a third and probably last part.
Doggy on a support
This is the other heavyweight of this release. You can consider it the big brother of the 1.14 masturbation while leaning, since it takes advantage of the environment to shine. But this time the fruition range is very wide and the girl adapts herself to the spot chosen.
So a big challenge at the beginning of the development.
How it works and what you can do:
How to use it
Regolo Engine 1.15 has been built and tested on VaM 1.20.0.10.
Detailed instructions about dance folder and dance UI can be found in the 1.8 release post.
It's highly recommended to disable soft body physics to enhance the experience and avoid undesirable effects. In fact the many random frictions caused by most of the behaviours generated by the plugin cause unpredictable soft-physics reactions.
Change physics update cap to 1 if you experience trembling issues.
Also an important recommendation: safest way to start over the plugin execution is to clear it, reset girl's pose manually (from the person -> control panel) and then reload it. The plugin tries to automatically reset the pose at every start but it's not always perfect.
Please remember the furniture list known by the girl, below. You can delete and add duplicates but there always must be one and only one couch with the guy over it. Also, don't create steeplechases and create a regular environment as the standard room provided, please.
"AptSofa" (mandatory and just one) beside the sofa there should be at least one of the following known furniture (PlayerNavigationPanel for example, and they can be also more than one for type)
"DreamHomeWebTV"
"DSBR_Bench"
"AptPatioChair"
"AptBookShelf"
"DSBR_Bed"
"AptChair"
"AptCoffeeTable"
"AptSmartTV"
"AptSmartWebTV"
"AptTVStand"
"PlayerNavigationPanel"
Limitations and caveat
- Consider always that anima and obsessions are mutually exclusive. Every time you choose one of them you lose the previous settings. You can check your current choice looking at the yellow info box at the lower left corner of the UI.
- The Enchanter room tries to load 500+ audio files at the beginning, but it doesn't need to do that again if you just reset the plugin. The songs for the dancing load at the beginning too (but can changed and reloaded in real time via UI).
- Being it totally procedural, there can be better and worse runs.
- Some behaviours have really a large spectrum of possibilities, so some unlucky variations are unavoidable.
In the end
This one really destroyed my little brain, but I learnt a lot and I added new interesting functionalities to the engine.
My intention is to use all this stuff to produce something very complex for 1.16. I hope to retain all my hairs on the head 😂 .
Take care and see you in a bunch of weeks.
RegoloVR
VRAdultFun
2020-11-30 09:24:57 +0000 UTC