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Regolo Engine 1.13

Hi everybody, here we go with the new release!

This is a solid balanced all-round release that shows off in both new features and animations. Be ready to walk on undiscovered and exciting paths!

A (not) important notice before going on.

I just ordered a new cpu/mobo, so this is the last poor quality video for you (and the last nerve-wracking development month for me). Thanks for your patience!

The 1.13 videos

1.13 promo video 1080p

What's new

Here's an overview of the new stuff, check the next paragraphs for insights and instructions on some of them.
The new behaviours and the girl-UI options are accessible from the wanderer mode.

behaviours

features

UI

config file

fixes

currently known bugs

As always, if you notice something that is not working fine please let me know and I will try to fix it asap.

The new cowgirl styles

Even two cowgirls this month! I think that we have investigated the topic enough with this release ๐Ÿ˜‚ . Anyway, I liked the first cowgirl a lot, so I thought that I wanted to expand some of its capabilities before moving on.

The new ones offer the same traits of the old one and add something:

Unfortunately, I had no time to create manual triggers for them, I will do it in the next release. Also, side cowgirl is just on one side.

Also, don't forget that you can leave the girl choose autonomously using the new anima system though the girl mode in the UI. The semi-automatic mode, for example, let's you choose which cowgirl she will run, or the "lewd anima" in automatic mode will vary among all the sexual behaviours in a more independent way. 

The girl mode and the new anima system

I finally managed to make a decent porting of the decision algorithm, so the new wanderer mode has evolved once more and the "two worlds are quite colliding" at this point.

As you probably read above there are now three different modes you can choose every moment from the girl-ui:

In the end, there are like four different modes in the plugin at this moment (manual has buttons and gestures that are basically two distinct selection modes).

You can test the new system with cowgirl: choose semiautomatic, laying pose for him, and then use the flags to choose your cowgirl styles. The girl will use only them.
The "rub up + doggy style" decision set is also a good test case.

When you switch from auto/semi to manual she will show the available behaviours or if there are no ones of them she will perform the first available and then you will be able to choose manually from there

Remember always that this anima system is going to work on wanderer mode only, and vice versa if you change anima/obsession from general UI you will switch back to standard mode.

A final note on a potential issue: if the girl starts dancing even if you changed to a different anima/obsession try again, there's a little delay when loading the songs and she could not catch your choice properly during that timeframe.

The perception system

Yes, it's exactly as it seemed to you while watching the video or reading the features list above. Now the girl can detect obstacle along her path and react to them.
Isn't this incredibly exciting ๐Ÿคฉ ?

Please be informed that this is a very early prototype version (the warnings list at the end of the paragraph proves it), but it works fine under proper conditions, and you can start playing with it using the playground room available in the zip file. 

So, what you can/should do with this and what happens when you trigger it:

As I said the system is very far from perfect and so I felt compelled to list a series of relevant warnings:

You can also use manual triggers to start/stop the new walking

Unfortunately these triggers are a bit slack, so you risk of trigger them unintentionally. Will make them a bit more strict in next release.

Summarizing, this is an alpha prototype but I bet can you imagine how much weird stuff this can turn into. With this alone you could look at your girl adventuring in a dungeon trying to find the exit ๐Ÿ˜‚.
So I see a lot of possible applications from here, and I'm happy because this wouldn't have been possible without the switch to the wanderer mode.

Thrilling times ahead!

How to use it

Regolo Engine 1.13 has been built and tested on VaM 1.19.2.2.

Detailed instructions about dance folder and dance UI can be found in the 1.8 release post.

It's highly recommended to disable soft body physics to enhance the experience and avoid undesirable effects. Infact the many random frictions caused by most of the behaviours generated by the plugin cause unpredictable soft-physics reactions.  

Also an important recommendation: safest way to start over the plugin execution is to clear it, reset girl's pose manually (from the person -> control panel) and then reload it. The plugin tries to automatically reset the pose at every start but it's not always perfect.

Please remember the furniture list known by the girl, below. You can delete and add duplicates but there always must be one and only one couch with the guy over it. Also, don't create steeplechases and create a regular environment as the standard room provided, please.

"AptSofa" (mandatory and just one) beside the sofa there should be at least one of the following known furniture (PlayerNavigationPanel for example, and they can be also more than one for type)

"DreamHomeWebTV"

"DSBR_Bench"

"AptPatioChair"

"AptBookShelf"

"DSBR_Bed"

 "AptChair"

"AptCoffeeTable" 

"AptSmartTV"

"AptSmartWebTV"

"AptTVStand"

"PlayerNavigationPanel"

Limitations and caveat

- Consider always that anima and obsessions are mutually exclusive. Every time you choose one of them you lose the previous settings. You can check your current choice looking at the yellow info box at the lower left corner of the UI. 

- The Enchanter room tries to load 500+ audio files at the beginning, but it doesn't need to do that again if you just reset the plugin.  The songs for the dancing load at the beginning too (but can changed and reloaded in real time via UI).

- Being it totally procedural, there can be better and worse runs.

- Some behaviours have really a large spectrum of possibilities, so some unlucky variations are unavoidable. 

In the end

I will leave in a couple of days for vacation, I hope nothing tragic comes out while I'm away, like incompatibility with VaM 1.20 or other internal issues.

So while I would love to say that 1.14 will be out in August, it will more probably come out in September. I'm still not one hundred percent sure but if this happens I will stop payments as I did last summer, and resume the next month.

The good news is that I have already planned the general outline of the next release and if everything goes well it will surely be worth the wait ๐Ÿ˜‰ .

So, enjoy the sun, enjoy this release, and stay away from viruses ๐Ÿ˜.

See you soon!

RegoloVR 

Regolo Engine 1.13

Comments

Reading around it seems 1.20 broke some old stuff. I'm not in the position of easily download and test in the short term, but I will check compatibility as soon as possible.

it's seem regolovr behave wrongly if reloading in 1.20 , do you plan to update regolovr for it ? or wait 1.20 not beta release for update

MpMan

Eh, as usually the planning of the new release has a lot of ideas on the table. Not teasing any of it though, you know I like surprises ๐Ÿ˜ . Anyway I'm still around with my family, August is a very unproductive month for me, so the main feature I'm really working on at the moment is to find free time to develop something ๐Ÿ˜‚ .

Hi, I'm using only internal VaM morphs and I don't rely on any external tool/addon. If the morphs you're referring to can be reproduced in VaM it's not excluded I will use them if any future behaviour will need them. About the undressing, I have thought often about it, but for now it's still a no because of complexity (I have been more detailed about the reasons in a recent reply, check the 1.12. enchanter comment section).

Hi, try with "edit": true, it should work.

Hi, the first issue usually happens when you reload the plugin without having stopped it before then. You should instead avoid couch collisions for now since the perception system only works on wall type surfaces so far.

a bug , i have seen : if the girl , is in movement (like cowgirl, mix....) or simply walking , when the plugin reload , she become stuck and in some point explode . another bug is if she need to step back due to specific action from user and she collide with couch.... sometime she stuck as well and is unable to be unstuck (since the plugin work regardless of the stop motion/sound) in order to unstuck her

MpMan

hi , i tried to make the wander by default by updating the RegoloEngine_E.json , with "animaObsession": { "edit": false, "value": "Wanderer Anima" but it's not work , maybe you should give a numerical value for each anima/obsession and put in the json script as comment the hashmap table between numerical value and opbsession/anima

MpMan

will she in 1.14 able to blush, cry, ... with the new morphs that have been released recently on hub? will she be able to remove her /his cloth?

MpMan

what wiill be the kind of novelty for 1.14 regolovr? is the engine will be able to take toys scattered around and play withit?is the engine will be "aware" of the girl , being pushed , lifted (to the bed , couch...) and with the compliance react naturally? (i have seen aroud a compliance plugin that make person step back properly or sit on couch is pushed)

MpMan

Unfortunately you can't chain the girl while the engine is up and running since it would try to move her and conflicts would arise. The bonding behaviour/experience should be developed directly in the engine in order to work fine with the rest.

Hi, no, there's still no such position awareness.

is we lift , tthe girl ? is she reacting by be angry, afraid... depending of anima?

MpMan

is it possible to lift the girll ? how react the plugin , when the girl is tied to chain?

MpMan

Lol

wow , it feel like a blind woman trying to feel with her hand if there is any wall

MpMan


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