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So, another tip in regard to my last post, doing a cross between the curvature gradient and the mesh normals gives this result, moving particles along edges and creating cool stuff like swirls in flatter areas... :)
SpicyFalcon
DaoOfGay
riisago
Sorc
Succubus3D
haneru
しろい しお
SugaSimz
illu
たねつけのおにいさん
Pineapple Hoops
Jarckius Art
hootsarthouse
もるく
bota
insaneJOI
drowsy_
Jixing Renou(畸形人偶)
Luna.
nekokobushi
Vibe Check D&D
Fallin'Free
骨彦
coolpeng
sleepingirl
Blizz Winters
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OTC-TAI
終焉灰
Toast
kaboozey
章魚燒
khunpol
Frozen Synapse
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Zaku19
Dương Mạnh Toàn
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NyaGato
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