Alright in this one, we go through several adjustments for our fluid body:
Adding collisions between the fluid and the cosmetic product.
Finetuning the modifier settings and go through several iterations of caches to see if our modifer settings work as intended.
Adjusting the fluid solver for very thin areas to break very long tendrils.
Meshing and smoothing the fluid body.
In Part03 which we be there tomorrow, we finally make everything beautful with lights and shaders + we go through the render, compositing and re-timeing process.