This is the 18th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on the required material setup to support having different team or faction colors for characters in the game. As in many strategy games like age of empires, characters that belongs to different factions/teams or civilizations have a distinct clear colors (red/blue/green...) even though they have the same character mesh. Similar to that, we will setup a material system with a team color mask to have different colors to clearly express what team the character belongs to in this episode.
password=CLM_RTSEp18