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Unreal Engine 5 - Maintain Gaze Towards Opponent/ Look at Enemy - Action RPG #145

This is the 145th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will implement a way to maintain the gaze of characters towards their opponents when they are engaged in a fight. We will implement this through dynamically modifying the neck or upper spine bones to keep the face of the character facing towards the opponent. Also we will make sure this modification will not interfere with other systems and animations that happens during combat.

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Unreal Engine 5 - Maintain Gaze Towards Opponent/ Look at Enemy - Action RPG #145

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