This is the 93rd episode of my new tutorial series on Action RPG game using Gameplay Ability System. Here we will work on how to handle attacks with multiple contact points. That means, in a sword attack, the sword will cut through the enemy in more than one time during the attack animation. This usually happens in complex stun attacks or finisher moves. In our example, the sword finisher move first cut through the leg, then slash the neck. In both cases, we need to trigger a blood trail, but only at the last sword contact point, death should be triggered. So, we will introduce an additional gameplay tag to distinguish normal hits and death blow. Deathblow will be triggered in the last contact point. Inside the stun attack gameplay ability, these 2 events will be handled accordingly.