Today we are going to implement a voxel island generator. This video is based on the system we have already created for voxel world generator in the following videos.
Unreal Engine 5 - Voxel World Generator: https://youtu.be/HVq_fNeKmw0
Unreal Engine 5 - Hexagonal World Generator: https://youtu.be/PEPLe7QIhpg
In this episode, we will improve the system to ensure that there there are no unfinished chunks of landscape closer to the edge of the map. At the edges, always there will be ocean voxels. Here, the world will be created with either cubes or hexagonal shaped meshes. Both shapes are supported. The world have 4 layers.
- Water
- Beach
- Grass/Vegetation
- Rock/Snow tops in higher altitudes.
And there are parameters to control various properties of the world such as
- Mountain and boulder scale and height
- Water level - Beach size - Rock/Snow level
password=CodeLikeMe_VoxIs