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Unreal Engine 5 - Preplanned Movement Directions for Fixed Cameras

This is the 3rd part of the creative ingame camera systems(Fixed camera/ rail camera) we are working on. Today, we are going to implement a way to pre plan the movement directions for the player character based on camera angles and level. That means, sometimes, designer may choose a camera angle which does not 100% align with the convenient direction the character should move when forward input is pressed. This can be a little confusing or irritating for the player and can be distracting from the important things in the game. So, we will implement a system to script the direction character should move when forward/side movement inputs are given that matches the situation/segment of the level. You can see this type of systems in games like god of war, shadow of colossus..etc.

password=CLM_PrePlanned

Unreal Engine 5 - Preplanned Movement Directions for Fixed Cameras

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