This is the 8th part of the runtime foliage generation system we are working on our infinite world system. Here, we will be a system to populate grass meshes in the runtime generated world we have created. The world will be divided into tiles and in the tiles nearby the player, grass meshes will be placed. We will implement this system using a combination of C++ and blueprints where performance heavy parts will be handled in C++ so we can maintain an optimal framerate during tile generation.
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2024-07-10 19:10:29 +0000 UTC