This is the part 2 of the Unreal Engine 5 jetpack tutorial series. Here we are going to work on animations of jetpack system. We will create an animation blendspace to use in the jetpack flying animation state. Based on the direction of movement in jetpack flying, character will bend the body to match the movement. This blendspace will be integrated into the existing animation blueprint of the third person character as a new state.
password=CLM_Jetpacky