In this episode of unreal engine 5 shooter series, I am going to improve the grenade throwing mechanism. In this game not just grenade, we can throw rocks, flashbangs and smoke grenades too. Here, we are going to fix some issues related to mismatches between prediction arc that helps player to aim the grenades and the actual location where the grenade lands. Also, reducing the bounciness of the grenade to prevent moving too much away from the landing location.