XaiJu
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Unreal Engine Hand to Hand Combat System - Fixing Button Smashing Bug

In this episode of unreal engine hand to hand combat system, I am going to address an issue with input spamming or button mashing. For example, if player keep smashing punch button, player character will start the punch and then it will be interrupted and restarted again and again as player spam inputs. Also, when character is performing a linger finisher move, if another input button is pressed, that can be interrupted too. So, we are going to fix that issue in this episode.


password=FinisherSpammingFix

Unreal Engine Hand to Hand Combat System - Fixing Button Smashing Bug

Comments

wow it sounds nice, can't wait for more

HyperUp78

Hi, Thanks for the suggestions. But at the moment I don't have the animations required to implement above requests. Nevertheless I am planning to continue with the project with more features such as a PVP mode

Thilina Premasiri

Thanks for fixing that bug. If you are going to continue working on the hand-to-hand/beat em' up series, I would like to know how to do the following in blueprints for the player's character: - Grab and throw an enemy. - Perform a running strike. Example: The player runs in one direction, then presses the kick button to perform a flying kick. - The player can attack mid-air after jumping off the floor. - I noticed that the finishers are ideally only for attacking an enemy's front-side. So, when the player does a finisher at an enemy's back-side, the finisher animation, like the choke-slam, for example, it looks weird and disconnected. So, maybe there should be different animation finishers for the front-side and back-side of an enemy.

BGoatGuy


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