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Unreal Engine 5 - Invisibility Cloak - Temporarily Hiding from AI Perception (ALS #185)

In this episode of unreal engine shooter tutorial series, I am going to continue with invisibility cloak mode. Today we will work on how to limit the ability to use invisibility cloak by implementing a way to deplete power. Once the power is fully drained, The cloak will be disabled and character will become visible again. Here, I will use the stamina bar as the power used for invisibility cloak.


Project files

Unreal Engine 5 - Invisibility Cloak - Temporarily Hiding from AI Perception (ALS #185)

Comments

I figured it out my enemy system uses tags so I just removed tags when the event is triggered in the ai much cleaner

Jason Morley

Do I set them to ignore when I make them I don't know how the visibility channel works lol

Jason Morley

Depends on the usage of existing channels. If unsure, create new one

Thilina Premasiri

On what channel I should use or should I make a new one

Jason Morley

Any suggestions

Jason Morley

I am not sure if you can change the trace channel used by AI to something else, Perhaps you can change the other traces into a custom channel

Thilina Premasiri

hey was just trying to implement this tutorial but the cylinder gets inthe wayt of all my traces as they use the visibility channel do u know a way to make the character ignore the visibility collision but block it from the ai

Jason Morley


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