XaiJu
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Unreal Engine 5 - Enemy Streaming (ALS #159)

In this episode of the unreal engine shooter series, we are going to create city street level where the shooting happens. Here, we are going to look into how to stream enemies. The reason to stream enemies rather than keeping the loaded from the beginning is, once enemies here shooting, the enemies from further places will also come to the place where they heard shooting. This can overwhelm the player and also, when player reach the places where those enemies were originally placed, there will be no one to fight. So, to prevent that, we are going to assign enemies into sublevels and progressively load them as player progress through the level.

project files

https://www.patreon.com/posts/63654325

Unreal Engine 5 - Enemy Streaming (ALS #159)

Comments

all the weapons have different shooting, reloading animations and I have already shown all the steps.

Thilina Premasiri

Dan you do a video on changing if one of the guns shooting animation. I tried to but still can’t get it to work. I enabled all the slots changed the the variable in shooting animation function in BP gun.

Shil

I am planning to implement that kind of a level as well. Something like an enemy camp where stealth is also an option. But I am designing this level to feel like a pure guns blazing experience where the player is constantly engaged

Thilina Premasiri

Can you

Shil

Hi there, what about if you are staking out a base. Will the enemies be loaded. Can all of this be handled by adjusting sight distance and hearing distance. How can you snipe if there not loaded.

Shil


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