Today, we are going to implement a companion AI system in unreal engine 5.1. Here, the companion will accompany the player to a certain location in the level. If the player stop following the companion, he will stop and wave to ask player to follow him. We will be implementing this system using AI behavior trees
password=CodeLikeMe_AIComp
Shil
2022-12-21 02:23:56 +0000 UTCShil
2022-12-21 02:23:33 +0000 UTCShil
2022-12-21 00:55:45 +0000 UTCShil
2022-12-21 00:52:39 +0000 UTCShil
2022-12-21 00:52:25 +0000 UTCShil
2022-12-21 00:50:58 +0000 UTCThilina Premasiri
2022-12-20 21:30:41 +0000 UTCShil
2022-12-20 19:37:36 +0000 UTC