In this episode of the unreal engine hand to hand combat series, I am going to implement fight back ability for NPC characters. Up until now, the AI NPC characters just waited there without attacking player. Here, we will work on how to make the AI characters do random attacks when they are within the attacking range of the player character. They will randomly do kicks or punches.
** note - this project file release does not contain finisher animations as I don't own the animation assets. Only the blueprints and other stuff I created for this project along with basic kick, punch, uppercut, lower jab animations. You will have to get the animations from the marketplace and put them into the project. ***
password=CLM_FightBack
Thilina Premasiri
2024-02-05 07:25:46 +0000 UTCMatthew Valich
2024-02-05 05:24:00 +0000 UTCThilina Premasiri
2023-08-08 23:21:07 +0000 UTCFabio Rychter
2023-08-08 21:38:54 +0000 UTC