This is episode 135 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to improve enemy barks by adding variations for the same AI responses. For example, when they hear a minor noise, there will be a several responses they can use and one of them will be randomly selected and play. Same will be implemented for all the different AI response/bark types.
project files
https://www.patreon.com/posts/63654325