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Unreal Engine 5 - AI Enemy Bark Variations (ALS #135 )

This is episode 135 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to improve enemy barks by adding variations for the same AI responses. For example, when they hear  a minor noise, there will be a several responses they can use and one of them will be randomly selected and play. Same will be implemented for all the different AI response/bark types.

project files

https://www.patreon.com/posts/63654325

Unreal Engine 5 - AI Enemy Bark Variations (ALS #135 )

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