Today I am going to improve splashes in rain thunder system rain particle. Previously we used a texture to show the splash effect. Today, instead of that, I am going to spawn a random number of rain drop sprites that splash out from the rain drop hit location and drop back on ground. This would allow us to have more accurate results of splashes on hit surfaces. For example, we had some weird splashes coming around the charcter body and that would be fixed here.
password=CLM_Splashy