This is episode 134 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to work on AI enemy barks. Enemy barks are the things the AI characters say out loud which depicts responses or reactions to what they see or hear. Also, barks will hint on what they are going to do next. For example, when an enemy hear a whistle noise mad3e by player, enemy will say, "Who's there?", then "Sweeping the area" and start searching. If AI didn't find anything, "Nothing!" and return to normal routine. Initially we will implement barks as overhead texts on AI characters and later on we will add the actual audio clips. All these responses will be handles through the AI behavior tree.
project files
https://www.patreon.com/posts/63654325