In this episode of the unreal engine hand to hand combat series, I am going to work add blood and impact effects to the finisher moves. Also we will improve the kick and punch impact effects by making the character to spray blood from attacks only when the character is damaged below a certain threshold. Before that, only a dust puff like effect will be spawned to show the impact. ** note - this project file release does not contain finisher animations as I don't own the animation assets. Only the blueprints and other stuff I created for this project along with basic kick, punch, uppercut, lower jab animations. You will have to get the animations from the marketplace and put them into the project. ***
password=CLM_FinisherVFX