In this episode of the unreal engine hand to hand combat series, I am going to work add blood effects to the impact effects we have already worked on. So, in addition to the dust puff like effect we get when we punch or kick a character, we will get a splashy blood cloud and some blood drops to enhance the damage effect. ** note - this project file release does not contain finisher animations as I don't own the animation assets. Only the blueprints and other stuff I created for this project along with basic kick, punch, uppercut, lower jab animations. You will have to get the animations from the marketplace and put them into the project. *** Project Files: https://www.patreon.com/posts/74469682
password=CLM_AttackFX
Steve Cox
2022-11-11 16:20:26 +0000 UTC