In this episode of the unreal engine hand to hand combat series, I am going to work on adding impact effects for body slamming attacks. When a character is slammed on the ground by the opponent, a dust cloud will appear and move away from the slammed position in a circular pattern to highlight the power of the body slamming attack. ** note - this project file release does not contain finisher animations as I don't own the animation assets. Only the blueprints and other stuff I created for this project along with basic kick, punch, uppercut, lower jab animations. You will have to get the animations from the marketplace and put them into the project. ***
password=CLM_AttackFX