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Unreal Engine 5 - Alerting NPC AI with Alarms (ALS #132 )

This is episode 132 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to work on how to alert the AI driven NPC character through the alarm system we have implemented in past couple of episodes. When the alarm goes off, the AI characters should hear it and respond to the sound by running to the area where the spotting of enemy happened.

project files

https://www.patreon.com/posts/63654325

Unreal Engine 5 - Alerting NPC AI with Alarms (ALS #132 )

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