XaiJu
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Unreal Engine 5 - Chaos Geometry Collections With Blueprints (ALS #125)

This is episode 125 of the third-person shooter series based on Unreal Advanced Locomotion System. We have been using chaos destructible geometry collection already in out game for things like destructible barrels and generators. But those geometry collection are always simulating physics when we play the game. But, we only need them to activate when we shoot a destructible barrel and explode it. We don't want them to simulate physics before that. But if I just disable physics simulation, it loses collision altogether and can't shoot them. So, Here we are going to investigate a way to properly use them inside the destructible object blueprints in the way we intent to use them.

project files

https://www.patreon.com/posts/63654325

Unreal Engine 5 - Chaos Geometry Collections With Blueprints (ALS #125)

Comments

Also after grenade explosion, then proceed to reduce grenade count. In order to stop grenades being used when grenade throw animation is cancelled half way. So you don’t loose a grenade when you cancel. Or eliminate being able to cancel throw.

Shil

Would it be better to have the Grenades explode 1 second after impact. That way it will eliminate grenades blowing up in the air.

Shil


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