This is episode 120 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to implement a generator that we can shoot and explode. The generator will be implemented as a child of explosive barrel. But unlike the explosive barrel, it will take multiple bullets to explode the generator. Later on I am going to implement the generator as a trap where the first few bullets will make it malfunction and the the next few bullets will make it explode. When in malfunction state, the generator will emit some sparks and noise which attract enemies to check on that. This will give the player a chance to explode the generator and take down the enemies nearby.
project files
https://www.patreon.com/posts/63654325
Shil
2022-10-20 20:53:24 +0000 UTC