This is episode 101 of the third-person shooter series based on Unreal Advanced Locomotion System. Today I am going to work on some changes for the alerted state and the non alerted state. When the player see an enemy or hear a threatening noise like a gun shot or a grenade explosion, the alerted mode will be activated. In this mode, the character will have a higher perception radius and faster detection speed. WHen the character goes back to normal un alerted state. those changes will be reverted and be back to normal levels.
project files
https://www.patreon.com/posts/63654325
Shil
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2022-09-11 21:38:04 +0000 UTCThilina Premasiri
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