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Unreal Engine 5 - AI Detection Speed (ALS #100)

This is episode 100 of the third-person shooter series based on Unreal Advanced Locomotion System.  Today also we are going to continue with the detection meter. Here we will look into how to factor in the distance between AI character and the player character into detection speed. So, when they are far apart, the detection speed will be relatively slow and if they are closer, the detection speed will be fast. Also we will look into a bug we have that keeps the detection widget indefinitely in the screen when the AI character is killed during the detection phase.

project files

https://www.patreon.com/posts/63654325

Unreal Engine 5 - AI Detection Speed (ALS #100)

Comments

cool. thanks for the suggestion. I have done that in a separate project already. but not in this project. https://youtu.be/MG-UoBQEZdg

Thilina Premasiri

I definitely think one of the next things you should add, is if you’re in like sprint mode and you hold the crouch button, he slides instead, I think it’d be cool; and helpful

Cyb3r Gamez


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