This is episode 92 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, I am going to continue with enemy tagging and basic binocular mechanics. Here we will add a timeout to the tag so the outline on the tagged enemies will not stay forever. But later on this duration can be tied to a player skill which that allows the player to modify the tag visibility duration. Also, we will be working on some more improvements related to the animation side of binocular and how it works with other items and mechanisms such as throwing grenades. Or, what happens if player press G while in the binocular scope mode.
project files
https://www.patreon.com/posts/63654325