XaiJu
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Unreal Engine 5 - Custom Reticles/Crosshairs (ALS #89)

This is episode 89 of the third-person shooter series based on Unreal Advanced Locomotion System.  Today, I am going to add custom crosshairs/reticles for RPG, Machine gun, Flamethrower, and shotgun.project files

https://www.patreon.com/posts/63654325

Unreal Engine 5 - Custom Reticles/Crosshairs (ALS #89)

Comments

I tried the time dilation but it doesn’t completely stop game it just makes them shoot slower. I can get get the dummy to play at regular speed but you can still here slow gun fire in the background. Can Give the dummy character a player index number cans call it and set it to be unpaused.

Shil

No problem

Thilina Premasiri

If that is enough for the system you want to make, fine.

Thilina Premasiri

This i have to research. May be possible with custom time dialations

Thilina Premasiri

Sorry for all the questions but I have no one to look up to.

Shil

I made a very simple inventory using no data tables. Basically just ticking variables values to 1 or 0. Is there a downside to doing it the way I’m doing it. Or does data tables make more sense.

Shil

I made a inventory system and and radial menu to work together and I made different classes of each gun. I also made a dummy character for my menu which has a tender target setup on the map. How do get him to still play the idle animation when the game is paused and I’m in the menu. I basically need him to be immune to the pause function.

Shil

actually that's how you change those animations. But pay attention to the slots and other settings in the montage

Thilina Premasiri

Is there a video that tells shows you how to change shooting animations. I tried replacing the three animations in the rifle shoot montage but it doesn’t work

Shil

thanks for the suggestions. I am thinking of adding an enemy awareness indicator and hit direction indicator. But don't have a first person view as it requires a complete re-work on animations

Thilina Premasiri

Enemy awareness alert colour change. Is there a first person view. Or do we just have third person.

Shil

Hi there. I had a couple ideas that might be nice to incorporate. Hit direction indicators

Shil


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