This is episode 84 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to improve the AI system for enemy patrols by implementing a way to set the wait time at a point in the patrol path. Using this system, we can define how long a patrolling AI character should wait at a point in the patrol path. Also, by setting this value to 0, we can make characters continuously patrol without stopping.project files
https://www.patreon.com/posts/63654325
Thilina Premasiri
2022-07-15 11:26:58 +0000 UTCShil
2022-07-13 20:17:15 +0000 UTCShil
2022-07-13 20:15:56 +0000 UTCShil
2022-07-13 20:14:48 +0000 UTC