XaiJu
CodeLikeMe
CodeLikeMe

patreon


Unreal Engine 5 - NPC AI Patrol Wait Time (ALS #85)

This is episode 84 of the third-person shooter series based on Unreal Advanced Locomotion System.  Today, we are going to improve the AI system for enemy patrols by implementing a way to set the wait time at a point in the patrol path. Using this system, we can define how long a patrolling AI character should wait at a point in the patrol path. Also, by setting this value to 0, we can make characters continuously patrol without stopping.project files

https://www.patreon.com/posts/63654325

Unreal Engine 5 - NPC AI Patrol Wait Time (ALS #85)

Comments

yeah, I will consider that when working on a sample level

Thilina Premasiri

It would also help with snipers in towers to give them a better field of view

Shil

Probably involves changing the upper body idle animation. I’m just guessing

Shil

Hey it’s me again, would it be hard to get the npc’s to turn there head from side to side randomly, which would look a bit more interesting and give the enemy more ai perception.

Shil


More Creators