XaiJu
CodeLikeMe
CodeLikeMe

patreon


Unreal Engine 5 - Circular NPC AI Patrols (ALS #83)

This is episode 83 of the third-person shooter series based on Unreal Advanced Locomotion System.  Today, we are going to implement circular patrol paths for AI driven NPC characters. We have already implemented a way to define patrol paths using a spline path and how the AI system can follow the path. But when the AI reaches the end of the path, they reveres and go back. Today, let's add a variable to give the option for NPCs to go in the defined path circularly without changing the direction.project files

https://www.patreon.com/posts/63654325

Unreal Engine 5 - Circular NPC AI Patrols (ALS #83)

More Creators