This is episode 83 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to implement circular patrol paths for AI driven NPC characters. We have already implemented a way to define patrol paths using a spline path and how the AI system can follow the path. But when the AI reaches the end of the path, they reveres and go back. Today, let's add a variable to give the option for NPCs to go in the defined path circularly without changing the direction.project files
https://www.patreon.com/posts/63654325