This is episode 82 of the third-person shooter series based on Unreal Advanced Locomotion System. Now we have implemented 3 grenade types - Regular grenade - Flashbang - Smoke grenade And I am planning to add more grenade/throwable types in future. But as the number of throwables increase, It is not practical to add a dedicated input key for different throwable types. So, here we are going to implement a way to switch/cycle the available grenade types and when we press G, the selected grenade type will be thrown.project files
https://www.patreon.com/posts/63654325