This is episode 80 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to work on a smoke grenade. Player will be able to throw a smoke grenade and it will emit white smoke that provide a cover to the player by blocking enemies vision. In this episode, we will work on throwing mechanisms and the Niagara smoke particle effect.project files
https://www.patreon.com/posts/63654325