This is episode 77 of the third-person shooter series based on Unreal Advanced Locomotion System. We have already worked on a flashbang in our game and it already has a way to show a flash blinding effect for the player when a flashbang is exploded in front of the player. Today, I am going to improve the effect by adding a double-image effect. So, as the white flash fades away, the player will see 2 of everything in the view for a short period and that will also fade away in time. This effect will be implemented using post process materials.project files
https://www.patreon.com/posts/63654325