Today, I am going to implement a map UI system in unreal engine 5. Here, when player press M, the game will pause and a map of the level will appear. On the map, icons for checkpoints, player character, and enemy characters will also appear. Also, if we close the game and continue to play and open the map after some time, the icons that represent moving objects like enemy characters will have updated their location in the map. I am going to use the same project I implemented the minimap system for this video. SO, some of the components from the minimap will be re-used here.
password=CLM_Maps