Today I am going to implement a car skid marks system using the unreal engine vehicle template and Niagara particle system. The skid marks will appear if the player press handbrake while driving above a certain speed. The skid marks will be created by spawning sprites under the tires using a niagara particle system. Also, I will show you how to make the skid mark texture using photoshop as well.
password=CLM_Skid