Today we are going to implement a Niagara particle system that resembles the portal effect in doctor strange movies in Unreal Engine 5. We have already worked on a similar effect in unreal engine 4. But there were some issues regarding the rotation of the emitter. When the emitter is rotated, the particle velocity didn't work correctly. Today, we are going to use a new method and it will work properly regardless of the rotation of the emitter in world space.
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