This is episode 72 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, I am going to implement a flashbang or a stun grenade. A flashbang explosion disorients nearby people due to the loud noise and it can affect the vision as well. Inside the game, in order to convey the idea of disorientation, the screen will get brightened up and the time will be slowed down. Also, an ear-ringing sound will be played. After a short while, the brightness and the sound will be faded out and the game will return to normal. To achive this effect, post process effect like bloom will be used.project files
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