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Unreal Engine 5 - AI Enemy Ammo Count (ALS #710)

This is episode 70 of the third-person shooter series based on Unreal Advanced Locomotion System. Regarding the ammo available in the guns held by NPC AI characters, ammo count is reduced as the shots are fired, same as for the player characters. But unlike player character, player do not see the available amount of ammo of NPC characters. So, once they run out of ammo, they just run around the level without doing anything useful. Also, adding a way to refill the ammo for NPCs are also not useful as that could make the combat messy and harm the rhythm. So, I decided to disable ammo count update for NPC characters, so they will have an infinite amount of ammo supply.

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project files

https://www.patreon.com/posts/63654325

Unreal Engine 5 - AI Enemy Ammo Count (ALS #710)

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