This is episode 42 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to get started with how to make AI-controlled NPC characters work as a team. For example, when the player throws a rock near a set of enemies and they hear the noise. According to the AI system we have implemented, such noise will be considered as a minor threat. Ideally what should happen is, only one of the enemies should go out and check. But if the enemy characters don't communicate with each other, they don't know if anyone has already checked the noise location. So, they all will go there and check. So, to prevent this, we will introduce a new system into our game called NPC Manager, this entity will allow NPC characters to behave as a team in an intelligent manner..
project files
https://www.patreon.com/posts/63654325
Thilina Premasiri
2022-03-05 05:04:50 +0000 UTCAkashik Citrus
2022-03-05 05:01:45 +0000 UTC