This is episode 41 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to implement a rock-throwing mechanism. When the rocks hit a surface, a sound and a noise that can be perceived by AI perception system of NPC characters will be spawned in the place. Then enemy AI characters will respond to that noise by looking at the direction and moving there to search the noise. They will consider that noise as a minor threat. So, they wouldn't react similar to the way they react to an explosion or a shooting sound. They will casually walk to the location and look around a bit. If they don't see anything else, they will return to their destined duties..
project files
https://www.patreon.com/posts/63654325