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Unreal Engine NPC AI - Detect and React to Explosions (ALS #40)

This is episode 40 of the third-person shooter series based on Unreal Advanced Locomotion System. We have already implemented a pretty robust AI controller that can engage in a battle with multiple characters with enemy factions. Today, we are going to implement a way to detect explosions and how to react to them accordingly. As explosives, we have grenades, explosive barrels and rocket launchers in our project. All the explosions are implemented using a single actor component called ExplosiveComponent in our project. So, we will implement a noise in the location of the explosion with an appropriate threat level tag to make NPC characters react to the explosions..

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https://www.patreon.com/posts/63654325

Unreal Engine NPC AI - Detect and React to Explosions (ALS #40)

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