XaiJu
CodeLikeMe
CodeLikeMe

patreon


Unreal Advanced Locomotion System - Throwing Grenades - Animation (ALS #35)

This is episode 35 of the third-person shooter series based on Unreal Advanced Locomotion System. Here, we are going to work on the grenade throwing mechanism. First, we will look into how to implement the input action and how to play an animation montage with 3 sections for grenade throw start, aiming, and throwing parts. When the player presses the grenade throw button and holds it, the character will take a grenade into hand and as long as the player holds the grenade button, the character will remain in the grenade throw aiming pose. Once the player releases the grenade button, the rest of the animation will be played and the grenade will be thrown in the desired direction. We will add a projectile path that predicts the path of the grenade to assist the player as well. In this episode, we will focus on the animation part.

CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLKLABJGyKV-CmWAXXeuUTer0iI0kSG1W4

.

project files

https://www.patreon.com/posts/63654325

Unreal Advanced Locomotion System - Throwing Grenades - Animation (ALS #35)

More Creators