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Unreal Engine Helicopter Flying #17 - IR Flares Niagara Particle

In this episode of the Unreal engine helicopter flying system, I am going to implement a Niagara particle for IR (Infrared) flares. IR flares are used in helicopters to avoid getting hit by locked missiles which follows heat signatures. The flare will have a very bright head followed by a white smoke trail. Later on, we will be integrating these particles into our helicopter flying system.

project files : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtRjoPA34NdMkC9rN9i-fFEB7d64XRSsMeb9mc2ZuLQ-EQ?e=3sTEKc 

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Unreal Engine Helicopter Flying #17  -  IR Flares Niagara Particle

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