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Unreal Magic Attacks 2 - Fireball Trail

In this episode of the unreal engine magic attacks system, I am going to work on the trail of the magical fireball attack particle. When the fireball is being held at the hand of the character, there should not be a trail. But as the fireball is shot towards the aiming direction, it should have a trail to be able to clearly see the fireball heading towards the target. For this, we are going to add a new module that renders a trail behind the fireball. This module will only be enabled in the runtime after the fireball is shot.

password=CodeLikeMe_trail

Unreal Magic Attacks 2 - Fireball Trail

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