In this episode, I am going to create a tornado particle system from scratch using unreal engine Niagara effects system. Here, the focus is not on implementing a realistic tornado, but on studying and getting familiarized with the Niagara effects system and how to use different modules and methods to achieve the desired results we need. Here, we will be starting the system with a simple looping fountain particle emitter and will implement the tornado like particle movement using torus module and with some particle age and emitter age based calculations.
Thilina Premasiri
2023-08-23 19:54:04 +0000 UTCBGoatGuy
2023-08-23 18:47:02 +0000 UTC