This is the 29th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. In this episode, we are going to work on a widget that will be used to show the options player can choose when the player is presented with a decision-making scenario. The same widget can be used for choosing dialogues in an interactive conversation as well. Here we will work on the widget blueprint with the required interface setup to initialize with any given text and the relevant input key. Later on, we will implement the actual functionality.
password=CLM_AdvUpdate
project files download : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtvP-x8yfdJIhBL2iwok0VoB6UkPJ9eta_PT4wlPzTUN1g?e=TtOpmt