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Unreal Adventure - Part 27 ( NPC Patrol Paths )

This is the 27th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay.  In this episode, we are going to implement a way to define a patrolling path for NPC characters. This would be implemented using a spline component and we will be able to customize the patrol path for each AI character in the level.

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project files download : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtvP-x8yfdJIhBL2iwok0VoB6UkPJ9eta_PT4wlPzTUN1g?e=TtOpmt

Unreal Adventure - Part  27 ( NPC Patrol Paths )

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