This is the 23rd episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. In this episode, we are going to work on how to save the game when player reach a certain checkpoint. If player close and open the game again, the game will start from the last saved checkpoint. Also, here I will add a door as well, that can be opened from only one side so that we can limit access to certain areas when the game is loaded from a checkpoint.
password=CLM_AdvUpdate
project files download : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtvP-x8yfdJIhBL2iwok0VoB6UkPJ9eta_PT4wlPzTUN1g?e=TtOpmt
Thilina Premasiri
2023-06-07 15:47:16 +0000 UTCLerato Mbonani
2023-06-07 12:27:42 +0000 UTC